![]() ![]() On EA:2300 with vulkan and opengl it reports : To: yuzu-emu/yuzu INFINITY99K State change Re: Super Mario Odyssey - 0FPS Stutters. Triage notifications on the go with GitHub Mobile for iOSįrom: SpecialDarkwolf999 Friday, Decem10:26:00 PM ![]() Reply to this email directly, view it on GitHub You are receiving this because you modified the open/close state. I've hard this issues before with the 2000 series GPUs, could you try to needs some memory-related optimization in that sense. This be a memory bandwidth bottleneck? like the 2070 Super is running atġ4gbps so, what kind of a monster this thing needs. I am not a developer but, I think this is tied some sort of a loading issue like it doesn't load in enough data to avoid stutters then, it loads them straight from the drive without having any data in memory when it needs to I think this is a fairly easy bug to solve as mostother games don't suffer from this. Running on an SSD to avoid slow data streaming ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |