![]() ![]() To get the gist of Age of Wonders, imagine Civilisation stripped down to its conquest breeches, its armies as devoted to making the tactical game interesting as the cities make the strategy, and a big dollop of RPG elements like heroes and magic gluing it all together and offering bursts of power and game-changing abilities. They were killer penguins." If this game had brought us nothing more than that quote, the wait would have been well worth it. "These were no men," declares the in-game tome. Dedicated to evil, and summonable to join the armies of goblins and dragons and elves and magic. ![]() But really, it doesn't get better than the penguins. Oh, and a resistance boost.įor races with good support units, the Forbidden Sanctum is the best thing to find.There's always been much to like about Age of Wonders, a fantastical fusion of strategy and tactics last seen back in 2002's Shadow Magic. Human priests, Goblin Blight Doctors, Archdruid Shamans, Frostling Icequeens. If you have one of those in your city's domain and build an Altar of Bound Souls, ALL support units you build in that city will have resurgence. One of the best sources of Resurgence, if you have the expansion, is the Forbidden Sanctum. Only applies to one unit, but it's still pretty neat. If you have Empire Quests enabled, the first tier 4 unit build/summoned in the game will get Resurgence, as well as a stat boost. There are others.) But you can't do much about those. Okay, everybody except dreadnoughts have an ability like that.īack on topic: other sources of Resurgence include specific magic items (Phoenix Cloak), and some units have it inherently. Sorcerers get to unleash thunderstorms, warlords make their entire stack immune to mind effects and spirit damage, rogues become immune to flanking, druids can call lightning, necromancers can come back from the dead themselves, and dreadnoughts. ![]() ![]() It's amazingly strong.Įveryone has a very powerful late-game ability like that. Yes, that's the Theocrat's ultimate ability. ![]()
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